3 research outputs found

    An educational game on the theories of driver education curriculum: An evaluation

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    The purpose of this study was to evaluate the effectiveness of using an educational game application among driving school students on their understanding of driving rules and regulations. The application was developed and named as An Educational Game on the Theories of Driver Education Curriculum (DEC) to help students improve their visualization, understanding and memorization of the theories of driving rules and regulations as well as to be more prepared before taking the driving theory test. A preliminary study was conducted and it indicated that students had a hard time in visualizing, understanding and memorizing the theories of driving. The Game Development Life Cycle (GDLC) was implemented as a methodology to develop the DEC application which consists of initiation, pre-production, production, testing, beta, and release phases. The effectiveness of the DEC application was measured by Game-Based Learning Evaluation Model (GEM). The findings indicated that educational game helped students to visualize, memorize and understand the theories of driving easily

    Evaluating users’ emotions for Kansei-based Malaysia higher learning institution website using Kansei checklist

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    Emotions play a crucial role in human-computer interaction. Emotion research in the field of human-computer interaction has only started recently and continuously evolving through the investigation and understanding of emotional effects. Thus, it forms an intelligent interaction between human and computer by responding effectively to the humans’ feelings. Emotional design generates remarkable user experiences for websites as the emotional experiences create an intense impression on our long-term memory. Recent scientific findings recommend emotional elements to be considered in designing websites as emotions influences one’s perception, conception and decision-making throughout the interaction with a website. A poorly designed user interface leads to bad user interaction while rising the users’ arousal and a displeasing user experience with a website elicits dissatisfaction emotion where consecutively results in avoidance and prevents revisit to the website. This proves the importance of emotional engagement in a website design. This research evaluated users’ emotions toward a Malaysian higher learning institution website which was designed in accordance with the standard Kansei-based web design guideline. The result justified the standard Kansei-based web design guideline for website of higher learning institutions in Malaysia

    Planet Jawi: Mastering Jawi Through Gamified Assessment

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    Jawi is an art of writing that originated from the Arabic writing system, which is Arab letters infused into the Malay writing system. Nowadays, the lack of use of Jawi and the assumption that Jawi is challenging to learn to cause the young generation now slowly to forget Jawi and deny this language. Based on the preliminary study conducted, most of the student agrees that Jawi is a crucial subject and student strongly agree that they did not enjoy learning Jawi through a traditional method such as a textbook. Hence, this project develops an application, namely Planet Jawi, to learn Jawi through gamification. The target audience for this application is students ages seven to nine years old. This project implemented Rapid Application Development (RAD) as a method to design and develop Planet Jawi. The application involved three topics about Jawi such as basic Jawi Alphabet, which comprises 37 Alphabet, ‘Huruf Jawi tidak Bersambung’, and ‘Padan Huruf’ which cover ‘Huruf Vokal’ topics. For the future works of Planet Jawi application, the use of a variety of languages such as English can enhance to attract more users and variety the content covered in Jaw
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